Interface IPacket
- Namespace
- SharpPluginLoader.Core.Networking
- Assembly
- SharpPluginLoader.Core.dll
Represents a packet that can be sent to via the game's networking system.
public interface IPacket
Properties
Id
The ID of the packet. This is used to identify the packet type.
uint Id { get; }
Property Value
Remarks
The game uses the DTI Id of each packet as the packet ID.
You can use Crc32(string, int) to generate a unique Id.
Note: Do not serialize this value. It is automatically serialized by the framework.
RequiredSize
The number of bytes required for the native representation of the packet.
int RequiredSize { get; }
Property Value
Session
The session index of the packet.
SessionIndex Session { get; }
Property Value
Remarks
Note: Do not serialize this value. It is automatically serialized by the framework.
Type
The type of the packet.
PacketType Type { get; }
Property Value
Remarks
Note: Do not serialize this value. It is automatically serialized by the framework.
Methods
Deserialize(NetBuffer)
Deserializes the packet from a NetBuffer.
void Deserialize(NetBuffer buffer)
Parameters
buffer
NetBufferThe buffer to deserialize the packet from.
Serialize(NetBuffer)
Serializes the packet into a NetBuffer.
void Serialize(NetBuffer buffer)
Parameters
buffer
NetBufferThe buffer to serialize the packet into.