Class AttackParam
- Namespace
- SharpPluginLoader.Core.Resources.Collision
- Assembly
- SharpPluginLoader.Core.dll
public class AttackParam : MtObject
- Inheritance
-
AttackParam
- Derived
-
- Inherited Members
-
Constructors
AttackParam()
AttackParam(nint)
public AttackParam(nint instance)
Parameters
instance
nint
Properties
Attack
public ref float Attack { get; }
Property Value
- float
AttackAttrDamage
public ref float AttackAttrDamage { get; }
Property Value
- float
AttackAttrLevel
public ref uint AttackAttrLevel { get; }
Property Value
- uint
BadConditionRiseRate
public ref float BadConditionRiseRate { get; }
Property Value
- float
BlastDamage
public ref float BlastDamage { get; }
Property Value
- float
BleedDamage
public ref float BleedDamage { get; }
Property Value
- float
ConditionLevel
public ref uint ConditionLevel { get; }
Property Value
- uint
Custom1
public ref float Custom1 { get; }
Property Value
- float
Custom2
public ref float Custom2 { get; }
Property Value
- float
DamageAngle
public ref uint DamageAngle { get; }
Property Value
- uint
DamageUiType
public ref uint DamageUiType { get; }
Property Value
- uint
DeadlyPoisonDamage
public ref float DeadlyPoisonDamage { get; }
Property Value
- float
DefenseDownL
public ref bool DefenseDownL { get; }
Property Value
- bool
DefenseDownS
public ref bool DefenseDownS { get; }
Property Value
- bool
DisableHitEffect
public ref uint DisableHitEffect { get; }
Property Value
- uint
ElementResistDownL
public ref bool ElementResistDownL { get; }
Property Value
- bool
ElementResistDownS
public ref bool ElementResistDownS { get; }
Property Value
- bool
ElementType
public ref ElementType ElementType { get; }
Property Value
- ElementType
ExhaustDamage
public ref float ExhaustDamage { get; }
Property Value
- float
FixedAttack
public ref float FixedAttack { get; }
Property Value
- float
GuardType
public ref GuardType GuardType { get; }
Property Value
- GuardType
HitEffect
public ref uint HitEffect { get; }
Property Value
- uint
HitEffectAngle
public ref float HitEffectAngle { get; }
Property Value
- float
HitEffectAngleX
public ref float HitEffectAngleX { get; }
Property Value
- float
ImpactType
public ref ImpactType ImpactType { get; }
Property Value
- ImpactType
Index
public ref uint Index { get; }
Property Value
- uint
IsMultiHit
public ref bool IsMultiHit { get; }
Property Value
- bool
KnockbackLevel
public ref uint KnockbackLevel { get; }
Property Value
- uint
KnockbackType
public ref KnockbackType KnockbackType { get; }
Property Value
- KnockbackType
MultiHitTickInterval
public ref float MultiHitTickInterval { get; }
Property Value
- float
MyxomyBlastDamage
public ref float MyxomyBlastDamage { get; }
Property Value
- float
ParalysisDamage
public ref float ParalysisDamage { get; }
Property Value
- float
PartBreakRate
public ref float PartBreakRate { get; }
Property Value
- float
PlSkillAffect
public ref uint PlSkillAffect { get; }
Property Value
- uint
PoisonDamage
public ref float PoisonDamage { get; }
Property Value
- float
Power
public ref float Power { get; }
Property Value
- float
SleepDamage
public ref float SleepDamage { get; }
Property Value
- float
StageDamageAccumulate
public ref float StageDamageAccumulate { get; }
Property Value
- float
StageDamageL
public ref float StageDamageL { get; }
Property Value
- float
StageDamageM
public ref float StageDamageM { get; }
Property Value
- float
StageDamageS
public ref float StageDamageS { get; }
Property Value
- float
StageDamageSS
public ref float StageDamageSS { get; }
Property Value
- float
StageDamageXS
public ref float StageDamageXS { get; }
Property Value
- float
StunDamage
public ref float StunDamage { get; }
Property Value
- float
SyoukiDamage
public ref float SyoukiDamage { get; }
Property Value
- float
TargetHitGroup
public ref uint TargetHitGroup { get; }
Property Value
- uint