Table of Contents

Class AttackParam

Namespace
SharpPluginLoader.Core.Resources.Collision
Assembly
SharpPluginLoader.Core.dll
public class AttackParam : MtObject
Inheritance
AttackParam
Derived
Inherited Members

Constructors

AttackParam()

public AttackParam()

AttackParam(nint)

public AttackParam(nint instance)

Parameters

instance nint

Properties

Attack

public ref float Attack { get; }

Property Value

float

AttackAttrDamage

public ref float AttackAttrDamage { get; }

Property Value

float

AttackAttrLevel

public ref uint AttackAttrLevel { get; }

Property Value

uint

BadConditionRiseRate

public ref float BadConditionRiseRate { get; }

Property Value

float

BlastDamage

public ref float BlastDamage { get; }

Property Value

float

BleedDamage

public ref float BleedDamage { get; }

Property Value

float

ConditionLevel

public ref uint ConditionLevel { get; }

Property Value

uint

Custom1

public ref float Custom1 { get; }

Property Value

float

Custom2

public ref float Custom2 { get; }

Property Value

float

DamageAngle

public ref uint DamageAngle { get; }

Property Value

uint

DamageUiType

public ref uint DamageUiType { get; }

Property Value

uint

DeadlyPoisonDamage

public ref float DeadlyPoisonDamage { get; }

Property Value

float

DefenseDownL

public ref bool DefenseDownL { get; }

Property Value

bool

DefenseDownS

public ref bool DefenseDownS { get; }

Property Value

bool

DisableHitEffect

public ref uint DisableHitEffect { get; }

Property Value

uint

ElementResistDownL

public ref bool ElementResistDownL { get; }

Property Value

bool

ElementResistDownS

public ref bool ElementResistDownS { get; }

Property Value

bool

ElementType

public ref ElementType ElementType { get; }

Property Value

ElementType

ExhaustDamage

public ref float ExhaustDamage { get; }

Property Value

float

FixedAttack

public ref float FixedAttack { get; }

Property Value

float

GuardType

public ref GuardType GuardType { get; }

Property Value

GuardType

HitEffect

public ref uint HitEffect { get; }

Property Value

uint

HitEffectAngle

public ref float HitEffectAngle { get; }

Property Value

float

HitEffectAngleX

public ref float HitEffectAngleX { get; }

Property Value

float

ImpactType

public ref ImpactType ImpactType { get; }

Property Value

ImpactType

Index

public ref uint Index { get; }

Property Value

uint

IsMultiHit

public ref bool IsMultiHit { get; }

Property Value

bool

KnockbackLevel

public ref uint KnockbackLevel { get; }

Property Value

uint

KnockbackType

public ref KnockbackType KnockbackType { get; }

Property Value

KnockbackType

MultiHitTickInterval

public ref float MultiHitTickInterval { get; }

Property Value

float

MyxomyBlastDamage

public ref float MyxomyBlastDamage { get; }

Property Value

float

ParalysisDamage

public ref float ParalysisDamage { get; }

Property Value

float

PartBreakRate

public ref float PartBreakRate { get; }

Property Value

float

PlSkillAffect

public ref uint PlSkillAffect { get; }

Property Value

uint

PoisonDamage

public ref float PoisonDamage { get; }

Property Value

float

Power

public ref float Power { get; }

Property Value

float

SleepDamage

public ref float SleepDamage { get; }

Property Value

float

StageDamageAccumulate

public ref float StageDamageAccumulate { get; }

Property Value

float

StageDamageL

public ref float StageDamageL { get; }

Property Value

float

StageDamageM

public ref float StageDamageM { get; }

Property Value

float

StageDamageS

public ref float StageDamageS { get; }

Property Value

float

StageDamageSS

public ref float StageDamageSS { get; }

Property Value

float

StageDamageXS

public ref float StageDamageXS { get; }

Property Value

float

StunDamage

public ref float StunDamage { get; }

Property Value

float

SyoukiDamage

public ref float SyoukiDamage { get; }

Property Value

float

TargetHitGroup

public ref uint TargetHitGroup { get; }

Property Value

uint