IPacket
Namespace: SharpPluginLoader.Core.Networking
Represents a packet that can be sent to via the game's networking system.
public interface IPacket
Properties
Id
The ID of the packet. This is used to identify the packet type.
public abstract uint Id { get; }
Property Value
Remarks:
The game uses the DTI Id of each packet as the packet ID.
You can use Utility.Crc32(String, Int32) to generate a unique Id.
Note: Do not serialize this value. It is automatically serialized by the framework.
Session
The session index of the packet.
public SessionIndex Session { get; }
Property Value
Remarks:
Note: Do not serialize this value. It is automatically serialized by the framework.
Type
The type of the packet.
public abstract PacketType Type { get; }
Property Value
Remarks:
Note: Do not serialize this value. It is automatically serialized by the framework.
RequiredSize
The number of bytes required for the native representation of the packet.
public abstract int RequiredSize { get; }
Property Value
Methods
Serialize(NetBuffer)
Serializes the packet into a NetBuffer.
void Serialize(NetBuffer buffer)
Parameters
buffer
NetBuffer
The buffer to serialize the packet into.
Deserialize(NetBuffer)
Deserializes the packet from a NetBuffer.
void Deserialize(NetBuffer buffer)
Parameters
buffer
NetBuffer
The buffer to deserialize the packet from.