Class Packet
- Namespace
- SharpPluginLoader.Core.Networking
- Assembly
- SharpPluginLoader.Core.dll
Represents a game packet.
public class Packet : MtObject, IPacket
- Inheritance
-
Packet
- Implements
- Inherited Members
Remarks
Warning: Do not inherit from this class for the purpose of creating custom packets! Implement the IPacket interface directly instead.
Constructors
Packet()
public Packet()
Packet(nint)
public Packet(nint instance)
Parameters
instance
nint
Properties
Id
The ID of the packet. This is used to identify the packet type.
public uint Id { get; }
Property Value
Remarks
The game uses the DTI Id of each packet as the packet ID.
You can use Crc32(string, int) to generate a unique Id.
Note: Do not serialize this value. It is automatically serialized by the framework.
RequiredSize
The number of bytes required for the native representation of the packet.
public int RequiredSize { get; }
Property Value
Session
The session index of the packet.
public SessionIndex Session { get; }
Property Value
Remarks
Note: Do not serialize this value. It is automatically serialized by the framework.
Type
The type of the packet.
public PacketType Type { get; }
Property Value
Remarks
Note: Do not serialize this value. It is automatically serialized by the framework.
Methods
Deserialize(NetBuffer)
Deserializes the packet from a NetBuffer.
public void Deserialize(NetBuffer buffer)
Parameters
buffer
NetBufferThe buffer to deserialize the packet from.
Serialize(NetBuffer)
Serializes the packet into a NetBuffer.
public void Serialize(NetBuffer buffer)
Parameters
buffer
NetBufferThe buffer to serialize the packet into.