AnimationLayerComponent
Namespace: SharpPluginLoader.Core.Components
Represents an instance of the cpAnimationLayer class.
public class AnimationLayerComponent : Component
Inheritance Object → NativeWrapper → MtObject → Component → AnimationLayerComponent
Properties
Owner
The owner of this animation layer.
public Entity Owner { get; }
Property Value
CurrentFrame
The current frame of the animation.
public Single& CurrentFrame { get; }
Property Value
MaxFrame
The frame count of the animation.
public Single& MaxFrame { get; }
Property Value
Speed
The speed of the animation.
public Single& Speed { get; }
Property Value
Paused
Gets or sets whether the animation is paused.
public bool Paused { get; set; }
Property Value
Next
Gets the next component in the list.
public Component Next { get; }
Property Value
Owner
Gets the owner of this component.
public Model Owner { get; }
Property Value
Instance
The native pointer.
public nint Instance { get; set; }
Property Value
Constructors
AnimationLayerComponent(IntPtr)
public AnimationLayerComponent(nint instance)
Parameters
instance
IntPtr
AnimationLayerComponent()
public AnimationLayerComponent()
Methods
LockSpeed(Single)
Locks the speed of this animation layer.
public void LockSpeed(float speed)
Parameters
speed
Single
The speed to lock it to
UnlockSpeed()
Unlocks the speed of this animation layer.
public void UnlockSpeed()
Pause()
Pauses the animation layer.
public void Pause()
Resume()
Resumes the animation layer.
public void Resume()
RegisterLmt(MotionList, UInt32)
Registers an LMT to this animation layer.
public void RegisterLmt(MotionList lmt, uint index)
Parameters
lmt
MotionList
The lmt to register
index
UInt32
The index to register the lmt in. Must be less than 16
Exceptions
DoAnimation(AnimationId, Single, Single, Single, UInt32)
Forces the animation layer to do the given animation. This will interrupt the current animation.
public void DoAnimation(AnimationId id, float interpolationFrame, float startFrame, float speed, uint attr)
Parameters
id
AnimationId
The id of the animation
interpolationFrame
Single
The amount of frames used to interpolate. 0 will auto-calculate the necessary frames
startFrame
Single
The starting frame of the animation
speed
Single
The initial speed of the animation
attr
UInt32
Additional flags
DoAnimationSafe(AnimationId, Single, Single, Single, UInt32)
Forces the animation layer to do the given animation. This will interrupt the current animation.
public void DoAnimationSafe(AnimationId id, float interpolationFrame, float startFrame, float speed, uint attr)
Parameters
id
AnimationId
The id of the animation
interpolationFrame
Single
The amount of frames used to interpolate. 0 will auto-calculate the necessary frames
startFrame
Single
The starting frame of the animation
speed
Single
The initial speed of the animation
attr
UInt32
Additional flags
Remarks:
If the owner object of the animation layer this function is called on is an entity, it will instead call the function dedicated to entities. Note that in that case the parameter will be ignored.